The rules are pretty simple, for playing here:
#1: Amimono no Toshi is a collective Game. All of the players and their
characters represent a part of the unfolding tapestry that is the story of the
Castle. Have your character add to the story rather than be a distraction from
the stories that are going on. Characters that exist only to maul and kill other
characters are not welcomed here.
#2: Rokugan is a land filled with conflicts of interest and power. It isn't a
dark and scary land (unless you venture too far south). It can range from a
relatively normal to a very heroic setting. For purposes of this game I'm going
for a balance. Characters are normal people, with their flaws and their virtues.
They shouldn't be caricatures or excessively abnormal. Well rounded characters
will be welcomed into the game much more than others.
#3: Don't hog the spotlight. This is a communal story and everyone will have
their part to play.
#4: Play well with others. This should be fairly simple. If you don't show basic
courtesy to other players, you will find your character's to be given the big red
X.
#5: Listen to the GMs. Again this should be fairly obvious. If there is is a
ruling you question, deal with it later, not in the middle of a scene. Don't get
overly antagonistic to the GMs. They are nice people and don't need that. If you
have a serious grievance, email them or me. my email is headgm@fiveringsonline.com.
#6: This online game is using 2nd Edition rules. If there are ever questions about
updated Target Numbers or how a roll has changed to fit 2nd ed, feel free to ask
a GM about it.
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